- I think motion
capture is a great and convenience way to do character movement in animation or
film, because its easy, and look more nature and also don’t take that long to
do.
- To do MOCAP first I
need to record my movement in the MOCAP machine, then drop it in Cinema 4D, and
create lots shape, for example sphere and cube, then I give them a constraint
tag in character tag- Psr, then I change the size of the shape to fit the body
part, then just duplicate the constraint tag and put other shape in to the
different body part.
- This is the
character animation I came out with; the movements look very vivid and natural.
Now I am thinking how to use it with a human model.
- First I make the
door model, and then drop the door model under the cloner, and change the mode
to “Grid Array”, so it so is in row and line then I change the count to 20 X 20
X 1 and make the size large. After I done that, I add a sky into the universe and
make it a white texture, then I click render, it just look like the picture at
the bottom, very simple but I see lots people use this in advertise.
- I like explosion
tool a lot, because it can create some fantastic effect, for example the moon. I
use knife to cut it into lots part, because this will look better when we using
explosion on it.
- Then I put the
explosion tool under the sphere (Moon), and key frame the properties on the
timeline, so when I move the time line, the moon will explore when I want it,
and we can also change the strength and speed to the result you want.
- After I build the
simple character in Cinema 4D using symmetry, I then add hair to the character.
- I found out I can use the
brush tool to make different hair style and I can also change the length
of the hair is well, I think this is very cool and useful when modelling a character.