Character Rigging 1
- Make the joint,
root, spine and body part to the character is the first step, the next step I
need to do is go to binding and drop the model into the box to create a skin on
the model, after I create the skin I can then go animation add walk to make it
walk or use key frame to make it move. Its really hard to make the right position,
but I know I will used to it
- The image above is
using CMotion- add walk to create, it look quite natural when the model actually
walk.
- For this image
above I have use key frame to help me to make the movement. First I move the
leg and then drop the key frame at the timeline, then I repeat to do another
movement, as long as the key frame is not at the same position on the timeline.
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